Despite the plethora of vitriol spewing from the gutters of the internet Metal Gear Survive is a thing and we finally get to see exactly what that ‘thing’ is. This weekend at the Tokyo Game Show Konami has released a 15 minute trailer, all in Japanese, showing exactly what to expect.
Metal Gear Survive - Trailer
For those of you with Kojima tattoos in strange places that refuse to see anything made by his former development team I have unfortunate news. It’s not terrible.
In fact, I would even hazard to say it looks okay.
It’s earned this vaunted praise mostly from using the original aspects of the game that were fun to begin with, open world stealth.
In the trailer the foursome use low brush, along with many staples of the franchise including the Fulton (we’ll get to that in a second) to navigate different overrun bases except this time you are able to rely on your friends as well as the poor AI to lead the way.
Since it is a survival horror game and a keyword in the title (see what I did there) surviving has it’s own sub system.
Getting hurt in different area’s of the body will require different responses. Matching this up with a slower paced, methodical approach to infiltration I see this as an advancement to a series that prided it self on insane intricacies yielding strong strong elements.
Fortunately, the game seems to maintain the eastern humour that confounds us white boys from the west.
Hilariously misusing the Fulton system is back in a big way. As you can see your team can utilize a trap Fulton to not only grab a tasty sheep by also gather up stragglers of zombies and go for one decisive strike while maintaining cover.
It’s strange, weird, Japanese and wonderful.
There are some pretty obvious downsides to the trailer.
After the very Metal Gear Infiltration mode it reverts to a Defense mode system where, you guessed it, have to use weapons and traps at your disposal to eliminate hordes of crystal zombies overrunning your position.
This addition seems to be the paradigm that upsets Kojima clansmen the most. As it uses a set of mechanics that never really worked for full scale war like combat and attempts to make it fun.
Clearly, this is not a Kojima creation but from what we’ve seen so far, we shouldn’t throw it into the wormhole just yet.